﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace ZGameFramework.UI
{
    internal sealed partial class UIManager : GameFrameworkModule,IUIManager
    {
        public class UIFormInfo
        {
            private string m_Name;
            private string m_AssetPath;
            private int m_Canvas;

            
            public string Name { get => m_Name; set => m_Name = value; } 
            public string AssetPath { get => m_AssetPath; set => m_AssetPath = value; }
            public int Canvas { get => m_Canvas; set => m_Canvas = value; }

            public UIFormInfo()
            { }

            public UIFormInfo(string name, string assetPath, int canvas)
            {
                m_Name = name;
                m_AssetPath = assetPath;
                m_Canvas = canvas;
            }

        }
    }
}
